
Hi, I'm Brian!
I’m a Toronto-based game developer with a lifelong passion for creating games. I started making my own projects around the age of ten, and while those early experiments were rough, they sparked an interest that grew into a focused and professional career in game development.
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I’m currently the Owner and Lead Developer of Adventure Studios, where I recently shipped my first solo title on the Roblox platform, Obby Masters. Obby Masters is a competitive, round-based platformer that gives players direct control over the levels they play. Inspired by games like Super Mario Maker and Ultimate Chicken Horse, each round allows players to place from a wide selection of obstacles anywhere in the level, shaping the challenge for everyone involved. Players earn points not only by finishing quickly, but also by strategically using their placed obstacles to eliminate opponents, blending skillful platforming with creative level design.
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Previously, I worked at DoubleJump Games, collaborating with some of the most well-known gaming content creators on YouTube to build original gameplay experiences for a massive audience. My work focused on designing and implementing engaging systems that were fun to play, polished for recording, and reliable under fast-paced production schedules. I take pride in creating memorable gameplay by combining strong design instincts with solid technical execution.
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Before joining DoubleJump, I worked as a freelance game developer on a wide range of projects, from rapid prototypes to full gameplay systems and 3D level design. Most notably, I contributed to The Slayer, a Roblox title that has surpassed 34 million plays. Freelancing allowed me to develop a broad skill set across programming, design, and collaboration, while maintaining a 100% success rate and earning Top Rated status on Upwork.
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If you’d like to connect or chat, feel free to reach out via email at brianepimentel@gmail.com or find me on LinkedIn. I’m always open to new opportunities and conversations within the game development space.


