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JOB EXPERIENCE

DOUBLEJUMP GAMES

  Software Developer

  July 2021 - Present

  • Creating Among Us mods to be played by the well-known YouTube creator Ssundee and his associates

  • Responsible for the logic of the mod, working both inside and outside of the Unity environment

  • Collaborating with other developers and artists in order to have the mod prepared by the date of recording (usually 1-2 week long development cycles)

FREELANCE

  Freelance Game Developer

  May 2020 - July 2021

  • Created a short demo game in Unity for music startup XdMind, showcasing their experimental music altering algorithm

  • Designing and balancing the majority of the featured levels on Color Kick 3D, an iOS game built in Unity

  • Level Design/World Builder for an upcoming Roblox game by developer Spectral Roblox

  • Programmer on the popular Roblox game "The Slayer", which has been played over 15 million times

  • Designing and balancing over 80 levels in the iOS/macOS game "Astro Ranger", available on the App Store

  • Programmer and Level Designer contracted by the company Alice & Smith to develop a proof of concept demo in Roblox

  • Level Designer on one of the levels for the upcoming Kickstarter project "Fallen Fjord"

OTHER EXPERIENCE

PIZZAVERSE, TO Jam 2022

  Programmer, UI Designer

  April 2021

  • Game created for TO Jam 2022 game jam 

  • Responsible for developing the core gameplay loop, programming game mechanics and UI

GATES OF R'LYEH, TO Jam 2021

  Programmer

  May 2021

  • Game created for TO Jam 2021 game jam

  • Responsible for programming game mechanics and behaviours of the tower defense elements

GONE FISHING, Ludum Dare 48

  Programmer, UI Designer

  April 2021

  • Game created for Ludum Dare 48 game jam 

  • Responsible for developing the core gameplay loop, programming game mechanics and UI

  • All code, art and SFX assets were created from scratch in a 72 hour period for this project specifically

Level Design, Ubisoft Toronto NEXT 2021

  Semi-Finalist

  November 2020 - March 2021

  • Phase 1: Created a 2D map with pen and paper, and later in photoshop of my proposed level

  • Phase 2: Created a playable blockmesh in UE4 using provided and custom-made mechanics

SEA SHAWTY, Ludum Dare 47

  Programmer, Level Designer

  October 2020

  • Game created for Ludum Dare 47 game jam 

  • Responsible for programming game mechanics and level design

  • All code, art and SFX assets were created from scratch in a 72 hour period for this project specifically

MELTDOWN, York University

  Programmer, UI Artist

  January 2020 - April 2020

  • Assisted with programming and balancing game mechanics 

  • Designed the UI for the menu and gameplay

  • Was to be shown at NXNE 2020 prior to its cancellation due to COVID-19

CYBERSCAPE, York University

  Programmer, UI Artist

  March 2019 - April 2019

  • Worked on programming game mechanics, UI design

  • Project was completed under a 2 week deadline

  • Was shown at York’s Digital Media showcase and End of Year Show

SKILLS
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Unreal Engine 4
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Unity
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Roblox Studio
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Autodesk Maya
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Blender
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Substance Painter
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Adobe Photoshop
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C#
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Java
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Lua
EDUCATION

B.A. DIGITAL MEDIA

  York University, Toronto

  2016 - 2020

I've received my Bachelor's Degree in Digital Media from York University, where my studies involved game design and mechanics, as well as programming and 3D modelling.

HIGH SCHOOL DIPLOMA

  2012 - 2016

In High School, I took programming classes beginning in Grade 10. From there I earned A's in all computer-related courses, and won awards for having the highest Computer Science grade of my class in both 2014 and 2015.

Fallen Fjord

Brian Pimentel

Software & Game Developer

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