PERSONAL WORK
Pizzaverse
TO Jam
2022


Welcome to Pizzaverse! Use your many tentacles to multitask adding ingredients, putting pizzas into ovens, and delivering pizzas to customers. When the day ends spend your hard earned cash on upgrades to take on more difficult orders! Pizzaverse was our submission for TO Jam 2022. I assisted in programming the game's mechanics.
Gates of R'lyeh
TO Jam
2021


In Gates of R'lyeh, control your eldritch horror and defend it from incoming heroes. Unlike other tower defense games, currency is tied directly to health in the form of blood. Will you strengthen your defenses or brace yourself for the next wave? Gates of R'lyeh was a game created for the 2021 TO Jam based in Toronto. I worked on programming the game's mechanics.
Gone Fishing
Ludum Dare 48
2021



Go on a relaxing fishing trip and explore the depths of the ocean in Gone Fishing! Our submission for LD48 is based on the given theme of "Deeper and deeper." I worked on the overall game design, developing and programming the game in Unity, and the planning and art for the UI. All of the code and assets were made within a 72 hour period for this game.
Ubisoft NEXT 2021 Level Design Challenge
2021






Sea Shawty
Ludum Dare 47
2020


Alzoc III Imperial Compound
2020







Arcadian Highlands
2019

My take on a northern fantasy map, which I think turned out really good! I took heavy inspiration from Skyrim and similar fantasy worlds, using new techniques that I've picked up over the past couple of months through messing around in Unreal. All of the assets I used in this project were at one point free on the Unreal Engine marketplace.




Cyberscape
2019


2D Dash
2017



This is a prototype for a competitive side-scrolling game I created using Roblox Studio. All of the code used for the game, as well as the UI and the level, were created by me for this project. You can play it at the link below!