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PERSONAL WORK

Pizzaverse

TO Jam
2022

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Welcome to Pizzaverse! Use your many tentacles to multitask adding ingredients, putting pizzas into ovens, and delivering pizzas to customers. When the day ends spend your hard earned cash on upgrades to take on more difficult orders! Pizzaverse was our submission for TO Jam 2022. I assisted in programming the game's mechanics.

Gates of R'lyeh

TO Jam
2021

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In Gates of R'lyeh, control your eldritch horror and defend it from incoming heroes. Unlike other tower defense games, currency is tied directly to health in the form of blood. Will you strengthen your defenses or brace yourself for the next wave? Gates of R'lyeh was a game created for the 2021 TO Jam based in Toronto. I worked on programming the game's mechanics.

Gone Fishing

Ludum Dare 48

2021

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Go on a relaxing fishing trip and explore the depths of the ocean in Gone Fishing! Our submission for LD48 is based on the given theme of "Deeper and deeper." I worked on the overall game design, developing and programming the game in Unity, and the  planning and art for the UI. All of the code and assets were made within a 72 hour period for this game.

Ubisoft NEXT 2021 Level Design Challenge

2021

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My submission for the semi-finals of Ubisoft Toronto's NEXT 2021 Level Design challenge. The challenge included creating a comprehensive mission design document including maps done in Photoshop, as well as an in-engine prototype created in UE4.

Sea Shawty

Ludum Dare 47

2020

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Sea Shawty is a game that I worked on for the Ludum Dare 47 game jam! On this project I was tasked with programming the game, as well as designing the room layouts and map placement. All of the code, art and SFX assets were made within a 72 hour period specifically for this game.
 

Alzoc III Imperial Compound

2020

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A game made using Roblox Studio that I designed, making it for a friend's clan to play on. The clan is Star Wars themed so I ended up going with Star Wars-looking assets as a result. I did most of the programming for the game and contributed heavily to the level design and asset creation as well.

Arcadian Highlands

2019

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My take on a northern fantasy map, which I think turned out really good! I took heavy inspiration from Skyrim and similar fantasy worlds, using new techniques that I've picked up over the past couple of months through messing around in Unreal. All of the assets I used in this project were at one point free on the Unreal Engine marketplace.

Cyberscape

2019

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This was a project I worked on in a group of 5 for my game mechanics class. I was involved in programming the game's mechanics as well as designing the UI assets. Cyberscape is a 2D, co-op platformer that features a grappling mechanic that allows players to rapidly grapple to each other.

2D Dash

2017

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This is a prototype for a competitive side-scrolling game I created using Roblox Studio. All of the code used for the game, as well as the UI and the level, were created by me for this project. You can play it at the link below!


Fallen Fjord

Brian Pimentel

Software & Game Developer

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